AI Insights · Timothy · July 2021
Top 5 Superhero Games Performance in Spain Q2 2021
In Q2 2021, the top superhero games in Spain saw varied trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q2 2021, the top superhero games in Spain displayed diverse trends in terms of downloads, revenue, and active users. Here’s a detailed overview of their performance, based on Sensor Tower data.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuations in its weekly revenue, peaking at approximately $72.8K in the last week of April. Weekly downloads remained relatively stable, ranging from around 1K to 1.8K, with a notable increase in the final week of June. The game maintained a steady number of weekly active users, with a slight increase towards the end of the quarter, reaching about 61.2K.
MHA:The Strongest Hero by A PLUS JAPAN Inc. saw a significant debut in mid-May with around 175.9K downloads in its first week. Weekly revenue peaked at around $71.8K in the week of May 24. Active users started strong at 43.6K in the first week and gradually decreased to about 30.3K by the end of June.
Marvel Contest of Champions from Kabam Games, Inc. showed a steady revenue stream, with a peak of approximately $55.2K in the last week of June. Downloads varied between 2K and 3.4K weekly, maintaining a stable presence. The game’s active users remained consistent, hovering around 18K to 21K throughout the quarter.
MARVEL Strike Force: Squad RPG by Scopely, Inc. maintained a steady weekly revenue, reaching about $22.7K at the end of March and slightly fluctuating through the quarter. Downloads ranged from approximately 1K to 3.8K, with a notable increase to 2K in the last week of June. Weekly active users showed a minor fluctuation, ending the quarter with around 12.8K.
MARVEL Future Fight from Netmarble Corporation saw a peak revenue of about $9.5K in the last week of April. Weekly downloads were relatively consistent, with a notable spike to 1.3K in the final week of June. The game maintained a steady number of active users, ending the quarter at around 22K.
For more detailed insights and trends, head over to Sensor Tower.